Difference between revisions of "Machine"

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(Support Cards)
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'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]], the ability to rapidly boost [[ATK]], and in the case of the "Ancient Gear" monsters, preventing the opponent from activating [[Spell Cards|Spell]] and [[Trap Cards]] until after the [[Phase#Damage Step|Damage Step]] has concluded. Most machine monsters have [[Dark]], [[Earth]], or [[Fire]] attributes. Their general strategy really quite varies. Machines monsters also have their own [[Structure Deck]], [[Structure Deck 10: Machine Re-Volt|Machine Re-Volt]].
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'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]], the ability to rapidly boost [[ATK]], and in the case of the "[[Ancient Gear]]" monsters, preventing the opponent from activating [[Spell Cards|Spell]] and [[Trap Cards]] until after the [[Phase#Damage Step|Damage Step]] has concluded. Most machine monsters have [[Dark]], [[Earth]], or [[Fire]] attributes. Their general strategy really quite varies. Machines monsters also have their own [[Structure Deck]], [[Structure Deck 10: Machine Re-Volt|Machine Re-Volt]].
  
 
==Support Cards==
 
==Support Cards==
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* [[Batteryman C]]
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* [[Cyber Phoenix]]
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* [[Heavy Mech Support Platform]]
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* [[UFOroid]]
 
* [[7 Completed]]
 
* [[7 Completed]]
* [[Batteryman C]]
 
 
* [[Limiter Removal]]
 
* [[Limiter Removal]]
 
* [[Machine Conversion Factory]]
 
* [[Machine Conversion Factory]]
 
* [[Machine Duplication]]
 
* [[Machine Duplication]]
 
* [[Magnet Circle LV2]]
 
* [[Magnet Circle LV2]]
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* [[Overload Fusion]]
 
* [[Power Bond]]
 
* [[Power Bond]]
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* [[Weapon Change]]
 
* [[Rare Metalmorph]]
 
* [[Rare Metalmorph]]
* [[Weapon Change]]
 
* [[Overload Fusion]]
 
* [[Heavy Mech Support Platform]]
 
  
 
==Weaknesses==
 
==Weaknesses==
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* [[Electric Virus]]
 
* [[Acid Rain]]
 
* [[Acid Rain]]
 
* [[System Down]]
 
* [[System Down]]
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| valign="top" style="border-top:none;" |
 
| valign="top" style="border-top:none;" |
 
{{DynamicNavigationBoxL
 
{{DynamicNavigationBoxL
|TITLE= '''''<center>[[Monster]]s</center>'''''
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|TITLE= '''''<center>[[TCG]]</center>'''''
 
|CONTENT=
 
|CONTENT=
 
* [[Acrobat Monkey]]
 
* [[Acrobat Monkey]]
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* [[Ancient Gear Gadjiltron Dragon]]
 
* [[Ancient Gear Gadjiltron Dragon]]
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear Golem]]
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* [[Ancient Gear Knight]]
 
* [[Ancient Gear Soldier]]
 
* [[Ancient Gear Soldier]]
 
* [[A-Team: Trap Disposal Unit]]
 
* [[A-Team: Trap Disposal Unit]]
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* [[Drillroid]]
 
* [[Drillroid]]
 
* [[Emes the Infinity]]
 
* [[Emes the Infinity]]
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* [[Expressroid]]
 
* [[Flying Saucer Muusik'i]]
 
* [[Flying Saucer Muusik'i]]
 
* [[Fusilier Dragon, the Dual-Mode Beast]]
 
* [[Fusilier Dragon, the Dual-Mode Beast]]
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* [[Machine King]]
 
* [[Machine King]]
 
* [[Machine King Prototype]]
 
* [[Machine King Prototype]]
* [[Machiners Defender]]
 
* [[Machiners Force]]
 
* [[Machiners Sniper]]
 
* [[Machiners Soldier]]
 
 
* [[Mecha-Dog Marron]]
 
* [[Mecha-Dog Marron]]
 
* [[Mechanical Hound]]
 
* [[Mechanical Hound]]
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* [[Spell Canceller]]
 
* [[Spell Canceller]]
 
* [[Spikebot]]
 
* [[Spikebot]]
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* [[Stealhroid]]
 
* [[Steam Gyroid]]
 
* [[Steam Gyroid]]
 
* [[Steamroid]]
 
* [[Steamroid]]
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* [[Timeater]]
 
* [[Timeater]]
 
* [[Toon Cannon Soldier]]
 
* [[Toon Cannon Soldier]]
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* [[Truckroid]]
 
* [[UFO Turtle]]
 
* [[UFO Turtle]]
 
* [[UFOroid]]
 
* [[UFOroid]]
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* [[YZ-Tank Dragon]]
 
* [[YZ-Tank Dragon]]
 
* [[Z-Metal Tank]]
 
* [[Z-Metal Tank]]
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|-
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| valign="top" style="border-top:none;" |
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{{DynamicNavigationBoxL
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|TITLE= '''''<center>[[OCG]] Only</center>'''''
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|CONTENT=
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* [[Air Circulator]]
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* [[Armoroid Gaidengo]]
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* [[Chimeratech Fortress Dragon]]
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* [[Machiners Defender]]
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* [[Machiners Force]]
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* [[Machiners Sniper]]
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* [[Machiners Soldier]]
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* [[Super Vehicroid - Stealth Union]]
 
}}
 
}}
 
|}
 
|}

Revision as of 21:39, 3 November 2007

Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and in the case of the "Ancient Gear" monsters, preventing the opponent from activating Spell and Trap Cards until after the Damage Step has concluded. Most machine monsters have Dark, Earth, or Fire attributes. Their general strategy really quite varies. Machines monsters also have their own Structure Deck, Machine Re-Volt.

Support Cards

Weaknesses

Machine Monster Card List

{{DynamicNavigationBoxL

TITLE=
TCG
CONTENT=