Difference between revisions of "Machine"
Line 201: | Line 201: | ||
* [[Machiners Soldier]] | * [[Machiners Soldier]] | ||
* [[Super Vehicroid - Stealth Union]] | * [[Super Vehicroid - Stealth Union]] | ||
+ | * [[The big SATURN]] | ||
+ | * [[Pendulum Machine]] | ||
+ | * [[Royal Guard]] | ||
+ | * [[Shovelcrusher]] | ||
+ | * [[Saber Slasher]] | ||
+ | * [[Holograh]] | ||
+ | * [[Ancient Tool]] | ||
+ | * [[Bat]] | ||
+ | * [[Giganto]] | ||
+ | * [[Cyber Soldier]] | ||
+ | * [[Brave Scizzar]] | ||
+ | * [[Fairy Dragon]] | ||
+ | * [[Yaiba Robo]] | ||
}} | }} | ||
|} | |} |
Revision as of 23:21, 3 November 2007
Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and in the case of the "Ancient Gear" monsters, preventing the opponent from activating Spell and Trap Cards until after the Damage Step has concluded. Most machine monsters have Dark, Earth, or Fire attributes. Their general strategy really quite varies. Machines monsters also have their own Structure Deck, Machine Re-Volt.
Support Cards
- Batteryman C
- Cyber Phoenix
- Heavy Mech Support Platform
- UFOroid
- 7 Completed
- Limiter Removal
- Machine Conversion Factory
- Machine Duplication
- Magnet Circle LV2
- Overload Fusion
- Power Bond
- Weapon Change
- Rare Metalmorph
Weaknesses
Machine Monster Card List | ||
---|---|---|