Difference between revisions of "Machine"

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'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]] as well as a variety of powerful effects, and they have some of the strongest [[Fusion Monster]]s in the OCG/TCG, made even stronger by the ATK-doubling power of "[[Power Bond]]", "[[Cybernetic Zone]]", and "[[Limiter Removal]]". Most Machine monsters have [[DARK]], [[EARTH]], or [[LIGHT]] attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machine monsters also have two of their own [[Structure Deck]]s, e.g. ''[[Structure Deck 10: Machine Re-Volt]]'' and ''[[Structure Deck 18: Machiners Command]]''.  
 
'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]] as well as a variety of powerful effects, and they have some of the strongest [[Fusion Monster]]s in the OCG/TCG, made even stronger by the ATK-doubling power of "[[Power Bond]]", "[[Cybernetic Zone]]", and "[[Limiter Removal]]". Most Machine monsters have [[DARK]], [[EARTH]], or [[LIGHT]] attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machine monsters also have two of their own [[Structure Deck]]s, e.g. ''[[Structure Deck 10: Machine Re-Volt]]'' and ''[[Structure Deck 18: Machiners Command]]''.  
  
There are numerous Machine [[archetype]]s, some of them being the "[[Ancient Gears]]", "[[Gadget]]", "[[Morphtronic]]", "[[Cyber Dragons]]", "[[Cyberdark]]", "[[Cyber Ogres]]", "[[Konami Arcade Games|Gradius]]", "[[Cycler]]", "[[B.E.S.]]", "[[Vehicroid]]", "[[VWXYZ]]", "[[Machine Kings]]", "[[Ally of Justice]]", "[[Machina]]", "[[Reactor]]", "[[Karakuri]]", "[[Genex]]" and "[[Meklord]]".
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There are numerous Machine [[archetype]]s, some of them being the "[[Ancient Gear]]", "[[Gadget]]", "[[Morphtronic]]", "[[Cyber Dragons]]", "[[Cyberdark]]", "[[Cyber Ogre]]", "[[Konami Arcade Games|Gradius]]", "[[Cycler]]", "[[Cyber Style]]", "[[Jinzos]]", "[[Gun Dragon]]", [[B.E.S.]]", "[[Vehicroid]]", "[[VWXYZ]]", "[[Machine Kings]]", "[[Ally of Justice]]", "[[Machina]]", "[[Reactor]]", "[[Karakuri]]", "[[Genex]]", and "[[Meklord]]" (which has the "[[Meklord Emperor]]", "[[Meklord Astro]]", and "[[Meklord Army]]" sub groups).
  
 
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Revision as of 12:56, 18 May 2011

Machine

Japanese

かいぞく

Japanese (romanized)

Kikaizoku

Japanese (translated)

Machine Tribe

English

Machine

Lists

Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK as well as a variety of powerful effects, and they have some of the strongest Fusion Monsters in the OCG/TCG, made even stronger by the ATK-doubling power of "Power Bond", "Cybernetic Zone", and "Limiter Removal". Most Machine monsters have DARK, EARTH, or LIGHT attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machine monsters also have two of their own Structure Decks, e.g. Structure Deck 10: Machine Re-Volt and Structure Deck 18: Machiners Command.

There are numerous Machine archetypes, some of them being the "Ancient Gear", "Gadget", "Morphtronic", "Cyber Dragons", "Cyberdark", "Cyber Ogre", "Gradius", "Cycler", "Cyber Style", "Jinzos", "Gun Dragon", B.E.S.", "Vehicroid", "VWXYZ", "Machine Kings", "Ally of Justice", "Machina", "Reactor", "Karakuri", "Genex", and "Meklord" (which has the "Meklord Emperor", "Meklord Astro", and "Meklord Army" sub groups).

Example