Difference between revisions of "Psychic"

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{{Infobox/Archetype/Start
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{{Show card image|PSY-Framelord Omega|caption="[[PSY-Framelord Omega]]", a Psychic monster.}}
| image name          = OverdriveTeleporter-TF05-JP-VG.png
 
| image size          =
 
| image caption       =
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji                = サイキック
 
| romanji              = Saikikku
 
| japanese translated  = Psychic
 
| english              = Psychic
 
| french              = Psychique
 
| german              = Psi
 
| italian              = Psichico
 
| korean              = 사이킥족
 
| spanish              = Psíquico
 
| portuguese          = Psíquico
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Psychic-Type monsters
 
| support list        = List of Psychic-Type support cards
 
| anti-support list    = List of Psychic-Type anti-support cards
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Psychic''' monsters had their debut in ''[[The Duelist Genesis]]'', and they are used by [[Sayer]] in [[Yu-Gi-Oh! 5D's]]. The Psychic types seen so far often resemble androids, cybernetically-enhanced humans, or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is often said that previously, Psychics were more of an [[Archetype]] than a "[[Type]]" as almost all of their cards relate to each other. This is not seen in other Types. It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine]]-Type, [[Fiend]]-Type, or [[Spellcaster]]-Type monsters (such as "[[Mutant Mindmaster]]","[[Kinetic Soldier]]", "[[Mind on Air]]" and especially [[Jinzo]], whose [[OCG]] name actually has "Psycho" in it).
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'''Psychic''' (Japanese: サイキック ''Saikikku'') is a [[Type]] of [[Monster Card]]. It debuted in ''[[The Duelist Genesis]]'' in the ''[[OCG]]''/''[[TCG]]'', and in ''[[Deck Mod Pack: Hyperspeed Rush Road!!]]'' in ''[[Rush Duel]]''.
  
Up until [[Extreme Victory]], the majority of their effects and [[Spell Cards]] involved paying [[Life Points]] to activate powerful effects, while the [[Synchro Monsters]] and [[Trap Cards]] focused heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgment]]".
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==Overview==
 +
Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were [[Machine]], [[Fiend]], or [[Spellcaster]] monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]"). Most Psychic monsters, especially early on, are [[EARTH]] or [[WIND]], although there are Psychic monsters for all [[Attribute]]s, except [[DIVINE]].
  
From [[Extreme Victory]] onwards, Psychic-Type monsters and their support cards switched focus to manipulating Banishment, through Banishing Psychic-Type monsters to activate effects, Special Summoning Banished Psychic-Type monsters, and returning Banished Psychic-Type monsters to the Graveyard with "[[Bright Future]]".
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When the Type was first introduced, the majority of their effects and [[Spell Card]]s involved paying [[LP]] to activate various effects, while the [[Synchro Monster]]s and [[Trap Card]]s focused heavily upon restoring Life Points. ''[[Extreme Victory]]'' introduced Psychic monsters support cards that focus to manipulating [[banish]]ment, through banishing Psychic monsters to activate effects, Special Summoning banished Psychic monsters, and returning banished Psychic monsters to the hand or Graveyard. Many Psychic monsters, themes, and support released after that usually have one or both of those elements as part of their design, to different extent each.
  
Psychic-Type monsters also support a heavy Synchro element with cards like "[[Emergency Teleport]]", "[[Mind Master]]", and "[[Overdrive Teleporter]]." They contain many notable Synchro Monsters, including "[[Thought Ruler Archfiend]]", "[[Magical Android]]", "[[Hyper Psychic Blaster]]", and "[[Overmind Archfiend]]". Currently the sole Psychic [[Archetype]] known is that of the "[[Gusto]]" from the [[Duel Terminal]] series, though it is shared with [[Winged Beast|Winged Beasts]], as well as other monster types.
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Being a Type that debuted at the dawn of [[Synchro Summon]], Psychic monsters also support a heavy Synchro Summoning element with cards like "[[Emergency Teleport]]", "[[Mind Master]]" and "[[Overdrive Teleporter]]" enabling easier access to Synchro materials. They also contain many notable Synchro Monsters, with many early Synchro Monsters being Psychic, such as "[[Thought Ruler Archfiend]]" and "[[Magical Android]]".
  
Prominent Psychic-Type monsters include "[[Mind Master]]", "[[Psychic Commander]]", "[[Krebons]]", "[[Thought Ruler Archfiend]]", "[[Magical Android]]", "[[Psi-Blocker]]", "[[Overdrive Teleporter]]", "[[Esper Girl]]", "[[Hushed Psychic Cleric]]", and "[[Overmind Archfiend]]".
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In ''[[Yu-Gi-Oh! Rush Duel]]'', Psychic monsters return to their early roots of utilizing Life Points, with the [[Psychic Musician]] and [[Shaman Bandit]] series both having play styles that rely on LP manipulation.
  
==Playing Styles==
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==Themes==
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{| style="width:100%"
 +
| style="width:50%" |
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===''[[TCG]]''/''[[OCG]]''===
 +
* [[Heraldry]]
 +
* [[Metalfoes]]
 +
* [[PSY-Frame]]
 +
* [[Risebell]]
  
===Manipulating Life Points===
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; Mixed
Psychic Decks focus on a combination of the manipulation of [[Life Point]]s and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. "[[Teleport]]", for instance, can [[Special Summon]] any Psychic-Type monster from your hand, regardless of [[Level]], at the cost of 800 Life Points as long as you have no monsters on the field. They have a lot of other great effects, including [[Stall]] ("[[Mind Protector]]", "[[Grapple Blocker]]"), increasing their own [[ATK]] ("[[Power Injector]]") and creature swapping ("[[Psychic Jumper]]"), but all of it at the cost of Life Points. A good advantage that Psychic-Type monsters have is that they are mostly level 4 and have mostly around 1700 ATK, which is somewhat high for their level. Also, some Psychic-Type monster's effects, especially the Psychics from [[Extreme Victory]], revolve around removed from play. Psychic Decks can come in a variety of forms; [[Synchro]], [[Lockdown]], [[Beatdown]], [[Banish]]ing, and even [[Swarm]], etc.
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* [[Gusto]]
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* [[Kashtira]]
 +
* [[Kozmo]]
 +
* [[Mekk-Knight]]
 +
* [[Myutant]]
 +
* [[P.U.N.K.]]
 +
* [[Ritual Beast]]
 +
* [[S-Force]]
 +
* [[Time Thief]]
 +
* [[Virtual World]]
 +
| style="vertical-align:top" |
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===''[[Rush Duel]]''===
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* [[JAM]]
 +
* [[Psychic Musician]]
 +
* [[Shaman Bandit]]
 +
|}
  
Because some of the Psychic support cards make you take [[Damage]], ("[[Brain Research Lab]]", "[[Telekinetic Power Well]]", "[[Psychokinesis]]", etc.) "[[Prime Material Dragon]]", "[[Life Absorbing Machine]]", and "[[Rainbow Life]]" are three highly recommended cards. It can turn "[[Psychokinesis]]" into a +1, get you at least 3000 [[Life Points]] from "[[Brain Research Lab]]", and other random effects that would do damage. "Prime Material Dragon's" anti-destruction effect will prove very useful, too.
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==Appearance in media==
 +
The following characters use Psychic monsters across the ''[[Yu-Gi-Oh!]]'' franchise.
  
===Psychic Synchro===
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{| style="width:100%"
 +
| style="vertical-align:top" |
 +
===Manga===
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;''[[Yu-Gi-Oh! OCG Structures]]''
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* [[Shoma Yusa]]
  
There are many cards that facilitate the Synchro Summoning of Psychic-Type Synchro Monsters by Special Summoning other Psychic-Type monsters. Some good cards for a Psychic Synchro Deck include "[[Krebons]]", "[[Telekinetic Power Well]]", and "[[Emergency Teleport]]".
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;''[[Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!]]''
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* [[Romin Kirishima (manga)|Romin Kirishima]]
  
"[[Armored Axon Kicker]]" can enormously help the [[Synchro]] style of Psychic-Type monsters. It can Special Summon most Psychic-Type Tuner monsters from your Graveyard at the cost of a few Life Points.
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| style="width:50%" |
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===Anime===
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;''[[Yu-Gi-Oh! 5D's]]''
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* [[Sayer]]
  
====Recommended Cards====
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;''[[Yu-Gi-Oh! ZEXAL]]''
=====Monster Cards=====
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* [[Vetrix]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Psychic Commander]]
 
* [[Psychic Snail]]
 
* [[Krebons]]
 
* [[Overdrive Teleporter]] (One of the key cards of the [[OTK]] Psychic Decks, can be used to quickly Synchro Summon "[[Hyper Psychic Blaster]]")
 
* [[Destructotron]]
 
* [[Reinforced Human Psychic Borg]]
 
* [[Pandaborg]]
 
* [[Doctor Cranium]] (Great searching power)
 
* [[Armored Axon Kicker]] (Special Summon Psychic Tuner monsters from the Graveyard)
 
  
=====Spell Cards=====
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;''[[Yu-Gi-Oh! ARC-V]]''
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Sayer (ARC-V)|Sayer]]
* [[Emergency Teleport]]
 
* [[Psychokinesis]]
 
* [[Miracle Synchro Fusion]] (for summoning "[[Ultimate Axon Kicker]]")
 
* [[Telekinetic Power Well]]
 
  
=====Trap Cards=====
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;''[[Yu-Gi-Oh! SEVENS]]''
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Romin Kassidy]]
* [[Psychic Overload]]
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* [[Gwendoline Purdy]]
  
=====Extra Deck=====
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;''[[Yu-Gi-Oh! GO RUSH!!]]''
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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* [[Rovian Kirishima]]
* [[Hyper Psychic Blaster]]
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* [[Gurumi Purisaki]]
* [[Magical Android]] (Keeps your Life Points high when you're sweeping the field)
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|}
* [[Thought Ruler Archfiend]]
 
* [[Psychic Lifetrancer]] (Isn't completely necessary but can be a great way to recover late game)
 
* [[Psychic Nightmare]]
 
* [[Ultimate Axon Kicker]]
 
  
===Psychic Fusion===
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==Icons==
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These are icons used to represent the Psychic Type in various video games. They all depict either "[[Telekinetic Shocker]]" or "[[Psi-Blocker]]". All have a green background, a common sight in the artworks of generic Psychic monsters.
  
Now possible due to the release of [[Duelist Revolution]], a Psychic deck that focuses on [[Fusion Summon|Fusion Summoning]] is built to bring out the only Psychic-Type [[Fusion Monster]], "[[Ultimate Axon Kicker]]". However, in order to do this, Psychic-Type [[Synchro Monsters]] are needed because "[[Ultimate Axon Kicker]]" requires at least one of the [[Fusion Material Monsters]] to be a Psychic-Type [[Synchro Monster]]. As such, this deck follows most of the deck building and playing strategies as a Psychic Synchro Deck. A major difference, however, is that many of the cards in the deck won't focus on paying or regenerating [[Life Points]]. Instead, the main cards that are needed to get the deck running as quickly as possible are "[[Overdrive Teleporter]]" and "[[Brain Research Lab]]", both of which help get multiple monsters out faster to [[Synchro Summon]] with.
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<gallery>
 +
Psychic.png          | ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009: Stardust Accelerator]]''
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Type-Psychic-YDT1.png | ''[[Yu-Gi-Oh! 5D's Duel Transer|Duel Transer]]''
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Psychic-TF06.png      | ''[[Yu-Gi-Oh! 5D's Tag Force 6|Tag Force 6]]''
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Type-Psychic-DAR.png  | ''[[Yu-Gi-Oh! Duel Arena|Duel Arena]]''
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Psychic-DG.png        | ''[[Yu-Gi-Oh! Duel Generation|Duel Generation]]''
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Type-Psychic-LOD2.png | ''[[Yu-Gi-Oh! Legacy of the Duelist: Link Evolution|Legacy of the Duelist: Link Evolution]]''
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Type-Psychic-MADU.png | ''[[Yu-Gi-Oh! Master Duel|Master Duel]]''
 +
</gallery>
  
Also new from [[Duelist Revolution]] is a new [[Spell Card]] for [[Fusion Summon|Fusion Summoning]] with: "[[Miracle Synchro Fusion]]", which allows the user to [[Fusion Summon]] using [[Fusion Material Monsters]] from their side of the Field or their [[Graveyard]] as long as the [[Fusion Monster]] they're summoning lists a [[Synchro Monster]] as one of the [[Fusion Material Monsters]]. This makes it easy for the deck to [[Fusion Summon]] "[[Ultimate Axon Kicker]]" at almost any time, especially late in a game when the deck has [[Synchro Summon|Synchro Summoned]] multiple times already and one or more of the Psychic-Type [[Synchro Monsters]] are sitting in the [[Graveyard]] just waiting to be fused with.
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== In other languages ==
 
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{{In other languages
In addition, [[Duelist Revolution]] also brought out a new fusion card searcher, "[[Synchro Fusionist]]". If it's used as a [[Synchro Material Monster]] and sent to the [[Graveyard]] you can search for any card with "Fusion" in the name or for a "[[Polymerization]]" (except "[[Diffusion Wave-Motion]]"). By using this with "[[Brain Research Lab]]", you can [[Normal Summon]] it, play "[[Brain Research Lab]]", [[Normal Summon]] "[[Psychic Commander]]", [[Synchro Summon]] "[[Magical Android]]", then search for "[[Miracle Synchro Fusion]]". You'll be set up for a [[Fusion Summon]] at any time now as long as the opponent doesn't [[Bouncing|bounce]] "[[Magical Android]]" or [[Removed from play|remove it from play]]. Because "[[Synchro Fusionist]]" is a Level 2 monster, "[[Junk Synchron]]" can Special Summon it from the [[Graveyard]] for a Level 5 [[Synchro Summon]] and still get the search effect.
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| fr_name  = Psychique
 
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| de_name  = Psi
====Recommended Cards====
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| it_name  = Psichico
 
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| pt_name  = Psíquico
=====Monster Cards=====
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| es_name  = Psíquico
* [[Psychic Commander]]
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| ja_name  = サイキック
* [[Psychic Snail]]
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| ja_romaji = Saikikku
* [[Mind Protector]]
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| ko_name  = 사이킥
* [[Krebons]]
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| ko_rr    = Saikik
* [[Psychic Jumper]]
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| tc_name  = 超能
* [[Overdrive Teleporter]]
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| tc_pinyin = Chāonéng
* [[Destructotron]]
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| tc_trans  = Superpowered
* [[Doctor Cranium]]
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| sc_name  = 念动力
* [[Synchro Fusionist]]
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| sc_pinyin = Niàndònglì
* [[Hyper Psychic Blaster/Assault Mode]]
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}}
 
 
=====Extra Deck=====
 
* [[Ultimate Axon Kicker]]
 
* [[Hyper Psychic Blaster]]
 
* [[Magical Android]]
 
* [[Thought Ruler Archfiend]]
 
* [[Psychic Nightmare]]
 
* [[Psychic Lifetrancer]]
 
* [[Ancient Fairy Dragon]]
 
 
 
=====Spell Cards=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Emergency Teleport]]
 
* [[Psychokinesis]]
 
* [[Miracle Synchro Fusion]]
 
* [[Mist Body]]
 
* [[One for One]]
 
* [[Telekinetic Power Well]]
 
* [[Brain Research Lab]]
 
 
 
=====Trap Cards=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Mind Over Matter]]
 
* [[Psychic Overload]]
 
* [[Psychic Tuning]]
 
 
 
===Banishing===
 
 
 
There are various Psychic-Type monsters whose effects revolve around being banished and banishing other monsters.
 
 
 
The general goal of this variation of Psychic-types is to use "[[Serene Psychic Witch]]", "[[Silent Psychic Wizard]]" and "[[Hushed Psychic Cleric]]" to banish Tuner monsters such as "[[Esper Girl]]" and "[[Mental Seeker]]" and then Special Summon them.
 
 
 
This deck type has the potential to be very threatening as it allows the user to quickly swarm the field with powerful Synchro Monsters, while providing a good defensive base with cards such as "[[Mind Over Matter]]" and potentially banishing vital cards via "[[Mental Seeker]]".
 
 
 
A deck built to use these effects will use cards that can quickly put Psychics into the graveyard for "[[Silent Psychic Wizard]]" and "[[Hushed Psychic Cleric]]" to utilize.
 
 
 
====Recommended Cards====
 
 
 
=====Monster Cards=====
 
* [[Serene Psychic Witch]]
 
* [[Silent Psychic Wizard]]
 
* [[Hushed Psychic Cleric]]
 
* [[Psi-Beast]]
 
* [[Esper Girl]]
 
* [[Mental Seeker]]
 
* [[Overdrive Teleporter]]
 
* [[Space-Time Police]]
 
 
 
=====Spell Cards=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Future Glow]]
 
* [[Psychic Path]]
 
* [[Foolish Burial]]
 
* [[Emergency Teleport]]
 
* [[Psychokinesis]]
 
* [[Hand Destruction]]
 
* [[Psychic Feel Zone]]
 
 
 
=====Trap Cards=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Brain Hazard]]
 
* [[Mind Over Matter]]
 
* [[Psychic Reactor]]
 
 
 
=====Extra Deck=====
 
* [[Hyper Psychic Blaster]]
 
* [[Magical Android]]
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Psychic Lifetrancer]]
 
* [[Overmind Archfiend]]
 
* [[Scrap Dragon]]
 
* [[Thought Ruler Archfiend]]
 
* [[Psychic Nightmare]]
 
* [[T.G. Hyper Librarian]]
 
* [[Number 30: Acid Golem of Destruction]]
 
 
 
===Beatdown===
 
The [[Beatdown]] Psychic Deck consists mainly of cards with high ATK, high Level and effects which destroy your opponent's cards. Monsters include "[[Master Gig]]", "[[Destructotron]]", "[[Storm Caller]]" and "[[Psychic Snail]]". Other support like "[[Teleport]]" can help you summon high Level monsters.
 
 
 
Use "Master Gig" to destroy most of your opponent's monsters then use "Destructotron's" effect to destroy the [[Spell]] and [[Trap]] Cards your opponent controls. There is also an advantage with lowering your own [[Life Point]] with "Master Gig"/"Destructotron's" effect; equipping the card "[[Psychic Sword]]" on a Psychic-Type monster while your Life Points are lower than your opponents will boost that monster's [[ATK]] by a lot. "[[Psychokinesis]]" can help you destroy monsters while also lowering your Life Points.
 
 
 
Using "[[Armored Axon Kicker]]" in this is somewhat not recommended because his third effect will have minimal use as most monsters that will be in the grave will have high ATK. Thus, you will be taking half of the destroyed monsters attack as effect damage for nothing.
 
 
 
===[[OTK]]===
 
 
 
An OTK can be performed through the Beatdown deck. Use "[[Teleport]]" to Summon "[[Master Gig]]" and normal summon "[[Destructotron]]". Clear the [[Spell]] cards, [[Trap]] cards, and [[Monsters]] cards. Activate "[[Brain Research Lab]]" or "[[Double Summon]]" and summon a "[[Psychic Snail]]". Use the "Snail's" effect on both of your other monsters. With a cleared field you will do 8400 damage ((2600*2)+(1600*2)). If you are missing one of the monsters, they can easily be searched by "[[Doctor Cranium]]".
 
 
 
Another OTK uses "Teleport", "[[Brain Research Lab]]", "[[One for One]]", or "[[Emergency Teleport]]" to summon "[[Mind Master]]" and another Psychic-Type monster to the your side of the field. Use "Mind Master's" effect to send as many Level 2 or lower Psychic-Type monsters as you can to the Graveyard ending with "Mind Master" and a Level 4 Psychic-Type monster ("Pandaborg" is the best option). After that, Synchro Summon "[[Magical Android]]" and activate "[[Telekinetic Power Well]]" to Special Summon "[[Mind Master]] and 3 other Psychic-Type Monsters (including "[[Psychic Jumper]]") use "[[Mind Master]]'s" effect or another 3+ times to Special Summon "[[Psychic Snail]]", "[[Pandaborg]]" and "[[Psychic Commander]]" to Synchro Summon "[[Thought Ruler Archfiend]]" and "[[Magical Android]]". Use your second "Telekinetic Power Well" and Special Summon "Mind Master" and two other Psychic-Type monsters. Before the Battle Phase use "[[Mind Master]]'s" effect on your left over [[Pandaborg]] to either get "[[Power Injector]]" or "[[Reinforced Human Psychic Borg]]" (best option). After that use "Snail's" effect on "[[Power Injector]]"/"[[Reinforced Human Psychic Borg|Psychic Borg]]", "[[Magical Android]]", and "[[Thought Ruler Archfiend]]". All of costs for more than 7000 Life Points, but remember, if you add one "[[Telekinetic Charging Cell]]" and/or "[[Hanewata]]" to the mix, you can reduce the damage from 7000+ too around only half your Life Points or even less.
 
:-Warning-: When this OTK is used, results(LP) may vary upon decks and how the OTK is carried out.
 
 
 
==Counter Strategies==
 
* [[Mirror of Oaths]]: Some Psychic builds also rely on Special Summoning from your Deck, such as "[[Overdrive Teleporter]]"-build or "[[Mind Master]]"-build.
 
 
 
* [[Vanity]] cards: Same as Mirror of Oaths but a more permanent solution.
 
 
 
* [[DNA Surgery]]: Most Psychic-Type monsters need to be Psychic-Type monsters for their effects to work. (i.e. "[[Thought Ruler Archfiend]]" protection effect, "[[Magical Android]]" won't restore life points).
 
 
 
* [[Zombie World]]: Same as "[[DNA Surgery]]" but now "[[Overdrive Teleporter]]" can't be summoned as well as other Psychic-Type Tribute Monsters.
 
 
 
* [[Necrovalley]]: Negates effects that move around cards in the Graveyard, such as "[[Psychic Lifetrancer]]" and "[[Hushed Psychic Cleric]]".
 
  
* [[Imperial Iron Wall]]: Stops removed from play Psychic-Type deck-build.
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== See also ==
 +
* [[List of Psychic-Type monsters]]
 +
* [[List of Psychic-Type support cards]]
  
{{Gameplay}}
+
{{Card types}}
 
[[Category:Types]]
 
[[Category:Types]]

Latest revision as of 12:08, 5 February 2024

PSY-Framelord Omega
"PSY-Framelord Omega", a Psychic monster.

Psychic (Japanese: サイキック Saikikku) is a Type of Monster Card. It debuted in The Duelist Genesis in the OCG/TCG, and in Deck Mod Pack: Hyperspeed Rush Road!! in Rush Duel.

Overview[edit]

Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were Machine, Fiend, or Spellcaster monsters (such as "Mutant Mindmaster", "Cipher Soldier", "Mind on Air" and especially "Jinzo"). Most Psychic monsters, especially early on, are EARTH or WIND, although there are Psychic monsters for all Attributes, except DIVINE.

When the Type was first introduced, the majority of their effects and Spell Cards involved paying LP to activate various effects, while the Synchro Monsters and Trap Cards focused heavily upon restoring Life Points. Extreme Victory introduced Psychic monsters support cards that focus to manipulating banishment, through banishing Psychic monsters to activate effects, Special Summoning banished Psychic monsters, and returning banished Psychic monsters to the hand or Graveyard. Many Psychic monsters, themes, and support released after that usually have one or both of those elements as part of their design, to different extent each.

Being a Type that debuted at the dawn of Synchro Summon, Psychic monsters also support a heavy Synchro Summoning element with cards like "Emergency Teleport", "Mind Master" and "Overdrive Teleporter" enabling easier access to Synchro materials. They also contain many notable Synchro Monsters, with many early Synchro Monsters being Psychic, such as "Thought Ruler Archfiend" and "Magical Android".

In Yu-Gi-Oh! Rush Duel, Psychic monsters return to their early roots of utilizing Life Points, with the Psychic Musician and Shaman Bandit series both having play styles that rely on LP manipulation.

Themes[edit]

TCG/OCG[edit]

Mixed

Rush Duel[edit]

Appearance in media[edit]

The following characters use Psychic monsters across the Yu-Gi-Oh! franchise.

Manga[edit]

Yu-Gi-Oh! OCG Structures
Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!

Anime[edit]

Yu-Gi-Oh! 5D's
Yu-Gi-Oh! ZEXAL
Yu-Gi-Oh! ARC-V
Yu-Gi-Oh! SEVENS
Yu-Gi-Oh! GO RUSH!!

Icons[edit]

These are icons used to represent the Psychic Type in various video games. They all depict either "Telekinetic Shocker" or "Psi-Blocker". All have a green background, a common sight in the artworks of generic Psychic monsters.

In other languages[edit]

"Psychic" in languages other than English
Language NameRomanizedTranslated
French Psychique
German Psi
Italian Psichico
Portuguese Psíquico
Spanish Psíquico
Japanese サイキックSaikikku
Korean 사이킥Saikik
Chinese (Traditional) 超能ChāonéngSuperpowered
Chinese (Simplified) 念动力Niàndònglì

See also[edit]