Difference between revisions of "Ignition Effect"
(Porting over archived pre-data loss description, and redoing some of the other stuff.) |
|||
Line 15: | Line 15: | ||
{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | '''Ignition Effects''' (Japanese: 起動効果 ''Kidō Kōka'', "Startup effect") are [[Spell Speed 1]] monster effects that require a manual [[activate|activation]] by the card's [[controller]] during their [[Main Phase | + | '''Ignition Effects''' (Japanese: 起動効果 ''Kidō Kōka'', "Startup effect"), formerly known as '''Cost Effects'''{{citation needed}}, are [[Spell Speed 1]] monster effects that require a manual [[activate|activation]] by the card's [[controller]] during their [[Main Phase]]. |
Post-[[Problem-Solving Card Text]], these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated. | Post-[[Problem-Solving Card Text]], these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated. |
Revision as of 22:41, 20 August 2023
Ignition Effect
| |||
---|---|---|---|
Japanese |
起動効果 | ||
Japanese (romanized) |
Kidō Kōka | ||
English |
Startup effect | ||
|
Ignition Effects (Japanese: 起動効果 Kidō Kōka, "Startup effect"), formerly known as Cost Effects[citation needed], are Spell Speed 1 monster effects that require a manual activation by the card's controller during their Main Phase.
Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.
Priority
Under previous rules, it was possible to activate an Ignition Effect in response to the monster's own Summon. This was removed from the OCG on March 19, 2011, and from the TCG on April 25, 2012. Ignition Effects can now only be activated during an open game state.
When the turn player Summoned a monster with an Ignition Effect, because they had priority to activate an effect, they could activate the Summoned monster's Ignition Effect before the opponent could activate a fast effect.
For example, the turn player could Summon "Lonefire Blossom" and activate its effect before their opponent could activate "Eatgaboon".
Example
OCG/TCG ("Lonefire Blossom")
List of OCG/TCG monsters with Ignition Effects
Name | Japanese name | Primary type | Secondary type | Attribute | Type | Level/ Rank | Scale | ATK | DEF | Link |
---|---|---|---|---|---|---|---|---|---|---|
3-Hump Lacooda | みつこぶラクーダ | Effect Monster | EARTH | Beast | 3 | 500 | 1500 | |||
8-Claws Scorpion | Effect Monster | DARK | Insect | 2 | 300 | 200 | ||||
A-Assault Core | Effect Monster | Union monster | LIGHT | Machine | 4 | 1900 | 200 | |||
A/D Changer | Effect Monster | LIGHT | Warrior | 1 | 100 | 100 | ||||
Abare Ushioni | Effect Monster | EARTH | Beast-Warrior | 4 | 1200 | 1200 | ||||
Abyss Actor - Curtain Raiser | Effect Monster Pendulum Monster | DARK | Fiend | 4 | 7 | 1100 | 1000 | |||
Abyss Actor - Extras | Effect Monster Pendulum Monster | DARK | Fiend | 1 | 3 | 100 | 100 | |||
Abyss Actor - Funky Comedian | Effect Monster Pendulum Monster | DARK | Fiend | 1 | 8 | 300 | 200 | |||
Abyss Actor - Hyper Director | Effect Monster Link Monster | DARK | Fiend | 800 | 1 | |||||
Abyss Actor - Superstar | Effect Monster Pendulum Monster | DARK | Fiend | 7 | 3 | 2500 | 1800 |
Showing first 10 results, of 2847 total ¦ Show next 10 results ¦ Show first [20 · 50 · 100 · 250 · 500] results (all links open a new page) |