Difference between revisions of "Ignition Effect"

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(Porting over archived pre-data loss description, and redoing some of the other stuff.)
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'''Ignition Effects''' (Japanese: 起動効果 ''Kidō Kōka'', "Startup effect") are [[Spell Speed 1]] monster effects that require a manual [[activate|activation]] by the card's [[controller]] during their [[Main Phase]]. This type of [[effect]] used to be called a '''Cost Effect''' in the early days of ''[[Yu-Gi-Oh!]]'',{{citation needed}} which was slightly confusing because not all of those [[Monster Card|monsters]] had a [[cost]].
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'''Ignition Effects''' (Japanese: 起動効果 ''Kidō Kōka'', "Startup effect"), formerly known as '''Cost Effects'''{{citation needed}}, are [[Spell Speed 1]] monster effects that require a manual [[activate|activation]] by the card's [[controller]] during their [[Main Phase]].
  
 
Post-[[Problem-Solving Card Text]], these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.
 
Post-[[Problem-Solving Card Text]], these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.

Revision as of 22:41, 20 August 2023

Ignition Effect

Japanese

起動効果

Japanese (romanized)

Kidō Kōka

English

Startup effect

Ignition Effects (Japanese: 起動効果 Kidō Kōka, "Startup effect"), formerly known as Cost Effects[citation needed], are Spell Speed 1 monster effects that require a manual activation by the card's controller during their Main Phase.

Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.

Priority

Under previous rules, it was possible to activate an Ignition Effect in response to the monster's own Summon. This was removed from the OCG on March 19, 2011, and from the TCG on April 25, 2012. Ignition Effects can now only be activated during an open game state.

When the turn player Summoned a monster with an Ignition Effect, because they had priority to activate an effect, they could activate the Summoned monster's Ignition Effect before the opponent could activate a fast effect.

For example, the turn player could Summon "Lonefire Blossom" and activate its effect before their opponent could activate "Eatgaboon".

Example

List of OCG/TCG monsters with Ignition Effects

NameJapanese namePrimary typeSecondary typeAttributeTypeLevel/
Rank
ScaleATKDEFLink
3-Hump LacoodaみつこぶラクーダEffect MonsterEARTHBeast35001500
8-Claws ScorpionサソリEffect MonsterDARKInsect2300200
A-Assault Coreエー-アサルト・コアEffect MonsterUnion monsterLIGHTMachine41900200
A/D ChangerエーディーチェンジャーEffect MonsterLIGHTWarrior1100100
Abare UshioniあばうしおにEffect MonsterEARTHBeast-Warrior412001200
Abyss Actor - Curtain Raiserかいげきだんカーテン・ライザーEffect Monster
Pendulum Monster
DARKFiend4711001000
Abyss Actor - Extrasかいげきだん-エキストラEffect Monster
Pendulum Monster
DARKFiend13100100
Abyss Actor - Funky Comedianかいげきだん-ファンキー・コメディアンEffect Monster
Pendulum Monster
DARKFiend18300200
Abyss Actor - Hyper Directorかいげきだん-ハイパー・ディレクターEffect Monster
Link Monster
DARKFiend800
Abyss Actor - Superstarかいげきだん-ビッグ・スターEffect Monster
Pendulum Monster
DARKFiend7325001800