Difference between revisions of "Trigger Effect"

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(Identifying Trigger Effects)
(Aligning to terminology in the fast effect timing chart)
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{{Infobox/Archetype/End}}
  
'''Trigger Effects''' (Japanese: 誘発効果 ''Yūhatsu Kōka'') are a type of [[card effect]] for [[Monster Card]]s that [[activate]] when a certain condition is met. [[Trigger-like Effect]]s are the parallel type of card effect for [[Spell Card|Spell]]/[[Trap Card]]s.
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==Trigger Effect==
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A trigger effect is a type of monster effect that activates at a specific time. This can either be in response to a specific event, or during a particular phase or step. Unless otherwise specified, trigger effects can be activated during either player’s turn.  
  
Trigger Effects are [[Spell Speed 1]] effects that make a [[Chain Link]] when activated. In general, Trigger Effects can be activated during any [[phase]], although many individual Trigger Effects have restrictions on the phases in which they can be activated as part of their activation timing. Trigger Effects can be [[mandatory effect|mandatory]] or [[Optional Monster Effect|optional]].
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Trigger effects are [[Spell Speed]] 1, and therefore cannot be chained to other effects, except when multiple trigger effects want to activate simultaneously, in which case they will form a chain with each other according to the rules for [[Simultaneous Effects|simultaneous effects]].
  
Trigger Effects activate only once each time their condition is met. For example, if you control "[[Solemn Wishes]]" and draw 2 cards at once, you will only gain 500 LP because you performed only one act of drawing cards; and if you control "[[Aromage Jasmine]]" and gain 1000 LP, you will draw 1 card (not 1000).
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Trigger effects that activate in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the [[fast effect timing]] chart, and must either be activated at this point, or not at all. Examples include "[[Jurrac Guaiba]]" and "[[Number 39: Utopia]]".  
  
==Identifying Trigger Effects==
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For optional trigger effects that activate "when" a specific action occurs, their trigger must have been the last thing to happen, else the effect cannot be activated. See [[If... You Can VS When... You Can]] for more information.
For cards with [[Problem-Solving Card Text]], Trigger Effects can be identified by looking for a timing or event-related condition, followed by a colon. For example, the text "''During the Standby Phase: You can...''" or "''If this card is destroyed by battle: You can...''" indicates that the effect is a Trigger Effect, as they identify a specific phase or event during which the effect activates.
 
  
Optional effects with the activation timing "''Once per turn: You can...''" or "''During your Main Phase: You can...''" are [[Ignition Effect]]s rather than Trigger Effects. Trigger Effects may use the phrase "once per turn" in their activation timing, but not on its own.
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Trigger effects that are not triggered by a specific event, but rather by a particular period of time, such as the [[Standby Phase]], can be activated when the player has the right to perform an action. In this regard, their function is more similar to [[Ignition Effect]]s (only they are activated outside the [[Main Phase]]) as the player can choose at which point during that time to activate the effect. Examples include "[[Fire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning Abyss]]".
  
Effects with the phrase "''during either player's turn''" in their activation timing are [[Quick Effect]]s rather than Trigger Effects.
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===The Damage Step===
  
==Mechanics==
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Trigger effects that activate at a particular part of the [[damage step]], such as the effect of "[[Ally of Justice Catastor]]", activate immediately upon their effect being triggered, similar to other trigger effects that activate in response to a specific event. Multiple trigger effects of this nature will form a chain in accordance with the rules for [[Simultaneous Effects|simultaneous effects]].
===Missing the timing===
 
{{main|Missing the timing}}
 
[[Optional Monster Effect|Optional]] Trigger Effects that use the word "when" in their activation timing can miss the timing. This occurs when a optional Trigger Effect that uses "when" meets its activation timing, but another action is performed before it has a chance to activate.
 
  
If an optional Trigger Effect that does not miss the timing or a mandatory Trigger Effect meets its activation timing at an instant that Spell Speed 1 effects cannot be activated, such as when a [[Chain]] already exists, then it will start a [[Chain]] at the next possible opportunity. "If" and "during" are commonly used in place of "when" for effects that cannot miss the timing.
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For whether or not a trigger effect whose trigger does not exclusively occur during the damage step can be activated during the damage step, it is best to consider each card on a case-by-case basis.  
  
For example, "[[Peten the Dark Clown]]" has a "when" optional Trigger Effect. When a monster is [[Tribute Summon]]ed using "[[Peten the Dark Clown]]" as [[Tribute]], first the Tribute "Peten the Dark Clown" is sent to the Graveyard, then a monster is Tribute Summoned. The effect of "Peten the Dark Clown" would have met its activation timing when it was sent to the Graveyard, but because a new monster was Summoned before its effect had a chance to activate, its effect cannot activate.
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==Spell/Traps that Trigger==
  
In contrast, "[[Mermail Abysshilde]]" has an "if" optional Trigger Effect and "[[Flowerbot]]" has a mandatory Trigger Effect. If "Mermail Abysshilde" or "Flowerbot" is Tributed for a Tribute Summon, its Trigger Effect can be activated.
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Spell and Trap Cards can also have effects that trigger. When the effect of an already face-up Spell or Trap Card is triggered, the effect functions just like monster trigger effects and activates in the yellow box of the [[fast effect timing]] chart. If multiple effects are triggered, monster or otherwise, the rules for [[Simultaneous Effects|simultaneous effects]] are followed.  
  
===Simultaneous Effects Go On Chain===
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===Continuous Trap Cards===
{{main|Simultaneous Effects Go On Chain}}
 
If multiple Trigger or Trigger-like Effects would activate at the same time, they are all be placed on the same [[Chain]] without any of them [[missing the timing]].
 
  
The order these effects are added to the Chain depends on whether the effect is [[mandatory effect|mandatory]] or [[Optional Monster Effect|optional]], whether it is activated by the [[turn player]] or non-turn player, and (in the ''TCG'' only) the order in which they met their activation timing.
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If a continuous trap card has an effect that triggers, it is also possible to activate both the trap card, and its effect, in the same chain link in response to the event that triggers the effect at the time when the player has the right to activate a [[fast effect]].
  
==Example==
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For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect of this face-up "[[Yang Zing Creation]]", you must do so in the yellow box of the [[fast effect timing]] chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself.
The effect of "Zaborg the Thunder Monarch" is a [[mandatory effect|mandatory]] Trigger Effect that activates when it is [[Tribute Summon]]ed. This effect [[target]]s 1 monster on the [[field]], then [[destroy]]s that target when it resolves.
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<center>[[File:ZaborgtheThunderMonarch-BP01-EN-C-1E.png]]</center>
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===Exception===
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Continuous Trap Cards which have effects that state that they must activate whilst the Trap Card is already face-up on the field, such as "[[Predaplanet]]", you cannot activate that effect in the same Chain Link as the Trap Card itself.  
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Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same chain link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref name="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref name="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref name="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.
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==See Also:==
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* [[Fast Effect Timing]]
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* [[If... You Can VS When... You Can]]
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* [[Simultaneous Effects]]
  
 
==List of TCG and OCG Monsters with Trigger Effects==
 
==List of TCG and OCG Monsters with Trigger Effects==
 
{{#ask: [[Class 1::Official]] [[Effect type::Trigger Monster Effects||Trigger Effect]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}}
 
{{#ask: [[Class 1::Official]] [[Effect type::Trigger Monster Effects||Trigger Effect]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}}
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==List of OCG/TCG Spell/Trap Cards with Effects that Trigger==
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: ''Note: This list is incomplete''
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{{Card query|[[Effect type::Trigger-like Effect]]|medium=official|type=monster|limit=10}}
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{{Card query|[[Effect type::Trigger-like Effect]]|medium=official|type=non-monster|limit=10}}
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 09:05, 7 October 2018

Trigger Effect

Japanese

誘発効果

Japanese (romanized)

Yūhatsu Kōka

English

Trigger Effect

Trigger Effect

A trigger effect is a type of monster effect that activates at a specific time. This can either be in response to a specific event, or during a particular phase or step. Unless otherwise specified, trigger effects can be activated during either player’s turn.

Trigger effects are Spell Speed 1, and therefore cannot be chained to other effects, except when multiple trigger effects want to activate simultaneously, in which case they will form a chain with each other according to the rules for simultaneous effects.

Trigger effects that activate in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the fast effect timing chart, and must either be activated at this point, or not at all. Examples include "Jurrac Guaiba" and "Number 39: Utopia".

For optional trigger effects that activate "when" a specific action occurs, their trigger must have been the last thing to happen, else the effect cannot be activated. See If... You Can VS When... You Can for more information.

Trigger effects that are not triggered by a specific event, but rather by a particular period of time, such as the Standby Phase, can be activated when the player has the right to perform an action. In this regard, their function is more similar to Ignition Effects (only they are activated outside the Main Phase) as the player can choose at which point during that time to activate the effect. Examples include "Fire King High Avatar Garunix" and "Scarm, Malebranche of the Burning Abyss".

The Damage Step

Trigger effects that activate at a particular part of the damage step, such as the effect of "Ally of Justice Catastor", activate immediately upon their effect being triggered, similar to other trigger effects that activate in response to a specific event. Multiple trigger effects of this nature will form a chain in accordance with the rules for simultaneous effects.

For whether or not a trigger effect whose trigger does not exclusively occur during the damage step can be activated during the damage step, it is best to consider each card on a case-by-case basis.

Spell/Traps that Trigger

Spell and Trap Cards can also have effects that trigger. When the effect of an already face-up Spell or Trap Card is triggered, the effect functions just like monster trigger effects and activates in the yellow box of the fast effect timing chart. If multiple effects are triggered, monster or otherwise, the rules for simultaneous effects are followed.

Continuous Trap Cards

If a continuous trap card has an effect that triggers, it is also possible to activate both the trap card, and its effect, in the same chain link in response to the event that triggers the effect at the time when the player has the right to activate a fast effect.

For example, if a monster you control is destroyed by battle whilst you control a face-up "Yang Zing Creation", if you choose to activate the effect of this face-up "Yang Zing Creation", you must do so in the yellow box of the fast effect timing chart, before either player can activate fast effects. If, however, "Yang Zing Creation" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "Yang Zing Creation" in the same Chain Link as the card itself.

Exception

Continuous Trap Cards which have effects that state that they must activate whilst the Trap Card is already face-up on the field, such as "Predaplanet", you cannot activate that effect in the same Chain Link as the Trap Card itself.

Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same chain link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "All-Out Attacks"[1], "Coffin Seller"[2], "Cyber Summon Blaster"[3], "Light Spiral"[4], "Natural Disaster"[5], "Overdoom Line"[6], "PSY-Frame Accelerator"[7], "Spirit's Invitation"[8], "Swiftstrike Armor"[9], and "Unpossessed"[10].

See Also:

List of TCG and OCG Monsters with Trigger Effects

List of OCG/TCG Spell/Trap Cards with Effects that Trigger

Note: This list is incomplete
NameJapanese namePrimary typeSecondary typeAttributeTypeLevel/
Rank
ScaleATKDEFLink
4-Starred Ladybug of Doomの4つほしてんとうムシEffect MonsterFlip monsterWINDInsect38001200
8-Claws ScorpionサソリEffect MonsterDARKInsect2300200
A-Assault Coreエー-アサルト・コアEffect MonsterUnion monsterLIGHTMachine41900200
AbakiあばEffect MonsterFIREFiend417001100
Abominable Unchained SoulそうきょくかいしんEffect MonsterDARKFiend830001500
Absolute Crusaderレアル・クルセイダーEffect MonsterEARTHWarrior418001200
Absolute King Back Jackぜったいおう バック・ジャックEffect MonsterDARKFiend100
Absorbing Kid from the SkyきゅうしゅうてんEffect MonsterLIGHTFairy413001000
Absorouter Dragonアブソルーター・ドラゴンEffect MonsterDARKDragon712002800
Abyss Actor - Comic Reliefかいげきだん-コミック・リリーフEffect Monster
Pendulum Monster
DARKFiend3810002000
NameJapanese nameCard typeProperty
"A" Cell Breeding DeviceエーさいぼうぞうしょくそうSpell CardContinuous Spell Card
"A" Cell IncubatorエーさいぼうばいようそうSpell CardContinuous Spell Card
"Infernoble Arms - Almace"えんせいけん-アルマス』Spell CardEquip Spell Card
"Infernoble Arms - Durendal"えんせいけん-デュランダル』Spell CardEquip Spell Card
"Infernoble Arms - Hauteclere"えんせいけん-オートクレール』Spell CardEquip Spell Card
"Infernoble Arms - Joyeuse"えんせいけん-ジョワユーズ』Spell CardEquip Spell Card
7セブンSpell CardContinuous Spell Card
A.I. Challenge Youたし-AiアイTrap CardContinuous Trap Card
A.I. ShadowAiアイシャドーTrap CardContinuous Trap Card
A.I.dle RebornAiアイドリング・ボーンSpell CardQuick-Play Spell Card