Difference between revisions of "Attribute"

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(Video games: Icons split into individual Attribute pages.)
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==Video games==
 
==Video games==
 
The video games with the [[Duel Monsters (Gameboy)|early Gameboy rules]] featured a classification called "[[Alignment|Summon]]" (召喚 ''Shōkan''), alternatively translated as "Alignment" (North American ''[[Yu-Gi-Oh! Dark Duel Stories|Dark Duel Stories]]'') or "Attribute" (European ''Dark Duel Stories''). It was similar to Attributes and featured five of the seven manga Attributes, combined with four of the manga Types, and also included "Wind" and "Divine".
 
The video games with the [[Duel Monsters (Gameboy)|early Gameboy rules]] featured a classification called "[[Alignment|Summon]]" (召喚 ''Shōkan''), alternatively translated as "Alignment" (North American ''[[Yu-Gi-Oh! Dark Duel Stories|Dark Duel Stories]]'') or "Attribute" (European ''Dark Duel Stories''). It was similar to Attributes and featured five of the seven manga Attributes, combined with four of the manga Types, and also included "Wind" and "Divine".
 
Many early video games that featured the Attribute system had custom Attribute icons, usually because of screen space constraints.
 
 
{| class="wikitable" style="text-align: center;"
 
|-
 
! scope ="col" | Video game
 
! scope="col" | [[LIGHT]]
 
! scope="col" | [[DARK]]
 
! scope="col" | [[WATER]]
 
! scope="col" | [[FIRE]]
 
! scope="col" | [[EARTH]]
 
! scope="col" | [[WIND]]
 
! scope="col" | [[DIVINE]]
 
|-
 
! scope ="row" | ''Duel Monsters Expert''<!-- DM5: Jul 5, 2001 -->
 
| [[File:LIGHT-Attribute-DM5.png|alt=]]
 
| [[File:DARK-Attribute-DM5.png|alt=]]
 
| [[File:WATER-Attribute-DM5.png|alt=]]
 
| [[File:FIRE-Attribute-DM5.png|alt=]]
 
| [[File:EARTH-Attribute-DM5.png|alt=]]
 
| [[File:WIND-Attribute-DM5.png|alt=]]
 
| [[File:DIVINE-Attribute-DM5.png|alt=]]
 
|-
 
! scope ="row" | ''[[Yu-Gi-Oh! The Duelists of the Roses|The Duelists of the Roses]]''<!-- Sep 6, 2001 -->
 
| [[File:LIGHT-Attribute-DOR.png|alt=]]
 
| [[File:DARK-Attribute-DOR.png|alt=]]
 
| [[File:WATER-Attribute-DOR.png|alt=]]
 
| [[File:FIRE-Attribute-DOR.png|alt=]]
 
| [[File:EARTH-Attribute-DOR.png|alt=]]
 
| [[File:WIND-Attribute-DOR.png|alt=]]
 
| —
 
|-
 
! scope ="row" | ''[[Yu-Gi-Oh! GX Tag Force|GX Tag Force]]''<!-- Sep 14, 2006 -->
 
| [[File:LIGHT-Attribute-GX02.png|alt=]]
 
| [[File:DARK-Attribute-GX02.png|alt=]]
 
| [[File:WATER-Attribute-GX02.png|alt=]]
 
| [[File:FIRE-Attribute-GX02.png|alt=]]
 
| [[File:EARTH-Attribute-GX02.png|alt=]]
 
| [[File:WIND-Attribute-GX02.png|alt=]]
 
| —
 
|}
 
  
 
==Trivia==
 
==Trivia==

Revision as of 18:58, 18 November 2023

Attribute

"Attribute Mastery"
"Attribute Mastery"

Japanese

ぞくせい

Japanese (ruby)

ぞくせい

Japanese (base text)

属性

Japanese (romanized)

Zokusei

English

Attribute

Attributes (Japanese: ぞくせい Zokusei) are characteristics of Monster Cards in Yu-Gi-Oh! media and card games. They represent the monster's "elemental" grouping, and are involved in card effects in the card games.

Duel Monsters (manga)

The manga featured seven Attributes: Light, Dark, Water, Fire, Wood, Earth, and Lightning. Unlike other games, Attribute icons are not visible on the cards and are only made known through exposition and card effects. This system is used in Yu-Gi-Oh! and Yu-Gi-Oh! R. Later series more closely follow the OCG rules.

The English manga variously translates the word "Attribute" as "Attribute", "Element" and "category".

A monster can have multiple Attributes, such as "Red-Eyes Black Dragon", whose Attribute was stated to be Dark,[1] while its attack was said to be Fire-Attribute.[2]

With the exception of Light and Dark, each Attribute benefited from a different terrain:

The effectiveness of an attack can be influenced by the Attribute of the monsters battling. What happens in the case of an effective attack has been inconsistent. Sometimes the monster of the weaker Attribute loses half its ATK.[4] Sometimes the weaker monster loses 300 ATK.[2][5]

  • The Lightning Attribute is strong against the Water Attribute.[4][5]
  • The Water Attribute is strong against the Fire Attribute.[5]

If monsters of incompatible Attributes are fused, for example a Light and a Dark monster are fused, Attribute repulsion (属性反発) occurs and the Fusion Monster corrodes,[6] causing it to lose ATK equal to that of the weaker fusion material monster each turn.[7]

Toei-era merchandise

A number of merchandise released in the era of the Toei anime used the same Attributes as the manga. Either all seven (LIGHT, DARK, WATER, FIRE, WOOD, EARTH, THUNDER) or the five elemental ones (WATER, FIRE, WOOD, EARTH, THUNDER).

Yu-Gi-Oh! Sticker Retsuden used the five-Attribute subset. Each monster sticker featured the five Attributes arranged in a circle with the applicable one highlighted. While the packaging contained rules for the game, there were no rules for Attributes. Instead it suggested players invent their own rules that incorporate them to enhance the game.

Top Yu-Gi-Oh! Card Gum used the seven Attributes.

Yu-Gi-Oh! Bandai Sealdass used the seven Attributes. There was no textual representation of the Attributes on the cards. The top two corners featured circles, whose colors represented the monster's Attribute. The background also reflected the Attribute. If the card had two Attributes, its background was a blending of the two Attribute backgrounds.

OCG/TCG

The Yu-Gi-Oh! Official Card Game and Yu-Gi-Oh! Trading Card Game feature seven Attributes:

Non-game Attributes

The LAUGH Attribute is used lightheartedly on the "Charisma Token". It is not considered to exist officially in the game.

Rush Duel

Yu-Gi-Oh! Rush Duel features the same Attributes as the OCG, except for DIVINE.

Rush Duel (anime)

The anime Rush Duel game uses the same Attributes as the real-world Rush Duel.

Several one-off Attributes appeared in Yu-Gi-Oh! SEVENS episode 07272: "Stop the Presses!", in which several characters discovered a Duel Card Manufacturer and played around with it by printing cards based on themselves:

Video games

The video games with the early Gameboy rules featured a classification called "Summon" (召喚 Shōkan), alternatively translated as "Alignment" (North American Dark Duel Stories) or "Attribute" (European Dark Duel Stories). It was similar to Attributes and featured five of the seven manga Attributes, combined with four of the manga Types, and also included "Wind" and "Divine".

Trivia

  • Attributes played a large role in the Yu-Gi-Oh! VRAINS anime; the six Ignis were explicitly stated to have been based on the six Attributes of Duel Monsters, and though the DIVINE Attribute was never directly named, Bohman, who was intended to unite the Ignis within himself, referred to himself as a god. His "Hydradrive" Deck had a heavy focus on anti-Attribute tactics. The Decks used by the various Ignis and/or their partners also tended to be mono-Attribute and match those of their associated partners, with the exception of the DARK Ignis Ai and his partner Yusaku Fujiki, who had powerful DARK monsters, but ultimately used multi-Attribute Decks.

See also

References

  1. Yu-Gi-Oh! Duel 79 (Duelist Duel 20): "The Ticking Clock!"
  2. a b Yu-Gi-Oh! Duel 86 (Duelist Duel 27): "The Secret Weapon"
  3. a b c d e Yu-Gi-Oh! Duel 66 (Duelist Duel 7): "The Trap"
  4. a b Yu-Gi-Oh! Duel 61 (Duelist Duel 2): "Don't Draw That Card!!"
  5. a b c Yu-Gi-Oh! Duel 96 (Duelist Duel 37): "The Deadly Guardian!!"
  6. Yu-Gi-Oh! Duel 104 (Duelist Duel 45): "Crisis!"
  7. Yu-Gi-Oh! Duel 105 (Duelist Duel 46): "No Mercy"