Terrain
Revision as of 22:24, 19 November 2008 by BritishCynic (talk | contribs) (Reverted edits by Alkanasquire (talk) to last version by TwoTailedFox)
The field takes the form of a chessboard with each of the "squares" in the field usually being different terrain. Monsters that are powered up by being in favorable terrain get a movement bonus and 500 ATK/DEF points.
Here is a list of all of the terrain and their effects on the monsters:
Terrain | Powers Up | Powers Down |
---|---|---|
Normal | No Effect | No Effect |
Darkness | Fiend, Spellcaster, Zombie | Fairy |
Mountain | Dragon, Winged Beast, Thunder, Fairy | Zombie |
Meadow | Warrior, Beast-Warrior | Spellcaster |
Forest | Insect, Beast, Beast-Warrior, Plant, Pyro | Fiend |
Wasteland | Dinosaur, Machine, Zombie, Rock | Fish, Plant, Sea Serpent, Aqua |
Sea | Fish, Sea Serpent, Thunder, Aqua | Pyro, Machine |
Molten Destruction | Pyro | None |
Toon | Toon Monsters | Monsters other than Toon Monsters |
Crush | Immortal | Destroys monsters with 1500 or more ATK |
Labyrinth | None; only certain monsters can enter | None |