Difference between revisions of "Forum:Reasons why cards are Forbidden/Limited/List"

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| [[Trickstar Reincarnation]]
 
| [[Trickstar Reincarnation]]
 
| Hit to stop a hand loop which created OTK/FTKs, especially when combined with [[Droll & Lock Bird]]. Banishes the opponent's hand instead of discarding, making the retrival of said cards much harder and it also has an additional effect in the GY to revive a Trickstar monster. No limit on the number of times you can activate both effects. This card is Unlimited in the TCG.
 
| Hit to stop a hand loop which created OTK/FTKs, especially when combined with [[Droll & Lock Bird]]. Banishes the opponent's hand instead of discarding, making the retrival of said cards much harder and it also has an additional effect in the GY to revive a Trickstar monster. No limit on the number of times you can activate both effects. This card is Unlimited in the TCG.
|- style="background-color:#BC5A84;"
 
| [[Wall of Revealing Light]]
 
| Facing three in an Exodia Deck with LP recovery would be a real pain, especially because of [[Hope for Escape]]. Combos well with [[Reversal Quiz OTK|Reversal Quiz]]. Also abusable with [[Last Turn]] and [[Self-Destruct Button]], both of which are Forbidden. This card is Unlimited in the OCG and Master Duel.
 
 
|-
 
|-
 
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |[[Semi-Limited|<span style="color:white;">Semi-Limited</span>]]
 
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |[[Semi-Limited|<span style="color:white;">Semi-Limited</span>]]
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|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Mirror Force]]
 
| [[Mirror Force]]
| Solid game changer, although with Starlight Road and THRIO out you need to be more careful when using this card. Most likely went to 3 due to lack of use in the meta, monster destruction being less powerful in the advent of monsters having protection against these types of effects, and Spell/Trap destruction being more common before entering the Battle Phase. Also many better variants of this card have been released since.
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| Solid battle-oriented Trap Card throughout the game's early competitive history. Most likely went to 3 due to lack of use in the meta, monster destruction being less powerful in the advent of monsters having protection against these types of effects, and Spell/Trap destruction being more common before entering the Battle Phase. Also many better variants of this card have been released since.
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Needlebug Nest]]
 
| [[Needlebug Nest]]
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|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Sinister Shadow Games]]
 
| [[Sinister Shadow Games]]
| Strong Trap card in [[Shaddoll]] Decks. Sends any Shaddoll monster from your Deck to the Graveyard AND can flip face-up a Shaddoll monster on your field, allowing you to get the effects of both the sent monster and the flipped monster. However, it's not a true [[Shaddoll]] card, and thus cannot be searched by [[Shaddoll Hedgehog]], or reused by any of the Shaddoll Fusion Monsters. Besides, Construct's ban was a big enough hit to kill Shaddoll's relevancy.
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| Strong Trap card in [[Shaddoll]] Decks. Sends any Shaddoll monster from your Deck to the Graveyard AND can flip face-up a Shaddoll monster on your field, allowing you to get the effects of both the sent monster and the flipped monster. However, Shaddoll's relevancy in the meta was short-lived, partiucularly with "El Shaddoll Construct" being Forbidden for a few years.
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Solemn Judgment]]
 
| [[Solemn Judgment]]
| Can negate a wide range of actions, having a cost you can always pay. However, in recent years, the gaps in its coverage (monster effects, Special Summons that start a Chain, and effects of Spells/Traps already face-up on the field) have become much more prominent. Regardless, most modern competitive decks tend to avoid using Traps in the first place.
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| A powerful Counter Trap Card that can negate a wide range of actions (Summons or Spell/Trap Card activations), having a cost you can always pay. However, in recent years, the gaps in its coverage (monster effects, Special Summons that start a Chain, and effects of Spells/Traps already face-up on the field) have become much more prominent. Regardless, most modern competitive decks tend to avoid using Traps in the first place.
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Solemn Strike]]
 
| [[Solemn Strike]]
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| [[True King's Return]]
 
| [[True King's Return]]
 
| Easily searched by [[Dinomight Knight, the True Dracofighter]], and generates easy advantage during either player's turn. As of recent however, True Draco/True King have fallen out of competitve relevancy in part due to [[Master Peace, the True Dracoslaying King]] currently being Forbidden.
 
| Easily searched by [[Dinomight Knight, the True Dracofighter]], and generates easy advantage during either player's turn. As of recent however, True Draco/True King have fallen out of competitve relevancy in part due to [[Master Peace, the True Dracoslaying King]] currently being Forbidden.
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|- style="background-color:#BC5A84;"
 +
| [[Wall of Revealing Light]]
 +
| Facing three in an Exodia Deck with LP recovery would be a real pain, especially because of [[Hope for Escape]]. Combos well with [[Reversal Quiz OTK|Reversal Quiz]]. Also abusable with [[Last Turn]] and [[Self-Destruct Button]], both of which are Forbidden. However, these strategies are obsolete in the modern metagame.
 
|}
 
|}
 
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Revision as of 12:41, 3 April 2024