Difference between revisions of "Skill Card"

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'''Skill Cards''' are cards with dark blue-colored borders that can affect the state of the game. These cards are exclusive to the [[Speed Duel]] format and debuting in ''[[Speed Duel Starter Decks: Destiny Masters]]'' and ''[[Speed Duel Starter Decks: Duelists of Tomorrow]]''. Skill Cards are not placed in the [[Main Deck]] and do not currently have a dedicated zone on the field, however, Konami recommends placing them near the [[Field Zone]] or [[Extra Deck]]. Another distinction of Skill Cards from other cards is that the [[card backing]] is different from the standard card backing, featuring some artwork of the character associated with the skill and text describing its activation conditions. The effects and names of some Skill Cards are adapted from [[Skill]]s in ''[[Yu-Gi-Oh! Duel Links]]''.
'''Skill Cards''' are cards with dark blue-colored borders that can affect the state of the game. These cards are exclusive to the [[Speed Duel (format)|Speed Duel]] format and debuting in [[Speed Duel Starter Decks: Destiny Masters]] and [[Speed Duel Starter Decks: Duelists of Tomorrow]]. Skill Cards are not placed in the [[Main Deck]], and do not currently have a dedicated zone on the field, however, Konami recommends placing them near the [[Field Zone]]. Another distinction of Skill Cards from other cards is that the [[card backing]] is different from the standard card backing, featuring some artwork of the character associated with the skill and text describing its activation conditions. The effects and names of some Skill Cards are adapted from [[Skill]]s in [[Yu-Gi-Oh! Duel Links]].
 
 
 
 
== Rules ==
 
== Rules ==
* Each player can only have 1 Skill Card during a [[Duel]].
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* Each [[Duelist|player]] can only have 1 Skill Card during a [[Duel]].
* Before the start of the Duel, each player places their Skill Card [[face-down]] in front of them, where both players can see the character but not the actual Skill being used.
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** In [[Double Up!]] format, each player can have 2 Skill Cards.
** However, some Skill Cards have specific instructions on where to place that card that is written on its [[Card backing|back side]].
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* At the start of the Duel, each player places their Skill Card [[face-down]] next to their Field Zone or Extra Deck, where both players can see the character but not the actual Skill being used. Some Skill Cards, however, have specific instructions written on their [[Card backing|back side]] on where to place the Skill Card.
* Skill Card effects do not use the [[Chain]] when activating and cannot be [[respond]]ed to.
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* Once the [[activation condition]]s of a Skill Card are met and there are no cards [[Resolve|resolving]] on a [[Chain]], the player can announce the activation of the Skill, flip the card over, and [[resolve]] it. If the Skill Card has no activation conditions, it can only be activated during the player's own [[Main Phase]].
* Once the [[activation requirement]]s of the Skill Card are met and there are no cards [[Resolve|resolving]] on the [[Chain]], the [[Duelist|player]] can announce the activation of the Skill, flip the card over and [[resolve]] it.
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* Activating a Skill or Skill Card does not start a [[Chain]] and is not a card effect. Cards and effects cannot be activated in response to the activation of a Skill. However, cards and effects can be activated in response to the resolution of a Skill. E.g.: If "[[Cocoon of Ultra Evolution (Skill Card)|Cocoon of Ultra Evolution]]" Special Summons a monster, players can activate a card effect such as "[[Floodgate Trap Hole]]" in response to the Special Summon.
 
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* The Skill on a Skill Card can only be activated once per Duel unless it has specific instructions or flips itself face-down.
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* If a Skill lists a type of card in its Type line, such as [[Field Spell]], [[Continuous Spell]] or [[Continuous Trap]], it is always that type of card and follows all the rules for that type of card instead of the rules for Skill Cards.
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** Such Skill Cards can never end up in the [[Main Deck]].<ref name="SDA">{{citeweb|url=https://yugiohblog.konami.com/articles/?p=10008|title=Tournament Policy: Speed Duel Addendum!|publisher=[[Konami]]}}</ref>
 
== Example ==
 
== Example ==
 
{{Show card image gallery
 
{{Show card image gallery
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| It's a Toon World! | Continuous Spell Skill Card
 
| It's a Toon World! | Continuous Spell Skill Card
 
| Peak Performance  | Field Spell Skill Card
 
| Peak Performance  | Field Spell Skill Card
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| Call of the Haunted (Skill Card) | Continuous Trap Skill Card
 
}}
 
}}
 
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== See also ==
==External links==
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* [[List of Skill Cards]]
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* Gallery of Skill Card backings:
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** [[Gallery of Skill Card backings (English)|English]]
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** [[Gallery of Skill Card backings (French)|French]]
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** [[Gallery of Skill Card backings (German)|German]]
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** [[Gallery of Skill Card backings (Italian)|Italian]]
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** [[Gallery of Skill Card backings (Portuguese)|Portuguese]]
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** [[Gallery of Skill Card backings (Spanish)|Spanish]]
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== External links ==
 +
* [https://img.yugioh-card.com/ygo_cms/ygo/all/uploads/Speed_Duel_Guide_EN.pdf yugioh-card.com] ''STANDARD RULES FOR SPEED DUELING!''
 
* [https://yugiohblog.konami.com/articles/?p=8968 yugiohblog.konami.com] ''Speed Dueling: A New Way to Play the Physical TCG''
 
* [https://yugiohblog.konami.com/articles/?p=8968 yugiohblog.konami.com] ''Speed Dueling: A New Way to Play the Physical TCG''
* [https://img.yugioh-card.com/ygo_cms/ygo/all/uploads/Speed_Duel_Guide_EN.pdf yugioh-card.com] ''STANDARD RULES FOR SPEED DUELING!''
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* [https://yugiohblog.konami.com/articles/?p=10008 yugiohblog.konami.com] ''Tournament Policy: Speed Duel Addendum!''
* [https://img.yugioh-card.com/ygo_cms/ygo/all/uploads/KDE-E_TCG_Tournament_Policy_Speed_Duel_Addendum_V1.0.pdf yugioh-card.com] ''Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum''
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* [https://yugiohblog.konami.com/2021/11/skillcard-update/ yugiohblog.konami.com] ''Speed Duel Skill Card Text and Skill Card Rules Update''
 
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* [https://img.yugioh-card.com/en/downloads/penalty_guide/Speed_Duel_Addendum_1.2_KDE-US.pdf yugioh-card.com] ''Official KDE-E Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum''
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==References==
 +
<references />
 
{{Skill Cards}}
 
{{Skill Cards}}
{{Gameplay}}
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{{Card types}}
 
 
 
[[Category:Skill Cards| ]]
 
[[Category:Skill Cards| ]]

Revision as of 08:30, 20 March 2023

Skill Card

English

Skill Card

Skill Cards are cards with dark blue-colored borders that can affect the state of the game. These cards are exclusive to the Speed Duel format and debuting in Speed Duel Starter Decks: Destiny Masters and Speed Duel Starter Decks: Duelists of Tomorrow. Skill Cards are not placed in the Main Deck and do not currently have a dedicated zone on the field, however, Konami recommends placing them near the Field Zone or Extra Deck. Another distinction of Skill Cards from other cards is that the card backing is different from the standard card backing, featuring some artwork of the character associated with the skill and text describing its activation conditions. The effects and names of some Skill Cards are adapted from Skills in Yu-Gi-Oh! Duel Links.

Rules

  • Each player can only have 1 Skill Card during a Duel.
    • In Double Up! format, each player can have 2 Skill Cards.
  • At the start of the Duel, each player places their Skill Card face-down next to their Field Zone or Extra Deck, where both players can see the character but not the actual Skill being used. Some Skill Cards, however, have specific instructions written on their back side on where to place the Skill Card.
  • Once the activation conditions of a Skill Card are met and there are no cards resolving on a Chain, the player can announce the activation of the Skill, flip the card over, and resolve it. If the Skill Card has no activation conditions, it can only be activated during the player's own Main Phase.
  • Activating a Skill or Skill Card does not start a Chain and is not a card effect. Cards and effects cannot be activated in response to the activation of a Skill. However, cards and effects can be activated in response to the resolution of a Skill. E.g.: If "Cocoon of Ultra Evolution" Special Summons a monster, players can activate a card effect such as "Floodgate Trap Hole" in response to the Special Summon.
  • The Skill on a Skill Card can only be activated once per Duel unless it has specific instructions or flips itself face-down.
  • If a Skill lists a type of card in its Type line, such as Field Spell, Continuous Spell or Continuous Trap, it is always that type of card and follows all the rules for that type of card instead of the rules for Skill Cards.

Example

See also

External links

References