Difference between revisions of "Turbo Duel"

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During each of either player's [[Standby Phase]]s, 1 [[Speed Counter]] is placed on both player's "[[Speed World]]", although in the anime they do not place a counter on the first turn, in the video games featuring turbo duels, you do. Also, there are cards which can either decrease or increase the number of [[Speed Counter]]s on "[[Speed World]]". There are even cards that can even prevent either player from accumulating [[Speed Counter]]s. When you take damage, for each multiple of 1000 damage you take, you lose 1 [[Speed Counter]]. With "[[Speed World 2]]", however, you don't.
 
During each of either player's [[Standby Phase]]s, 1 [[Speed Counter]] is placed on both player's "[[Speed World]]", although in the anime they do not place a counter on the first turn, in the video games featuring turbo duels, you do. Also, there are cards which can either decrease or increase the number of [[Speed Counter]]s on "[[Speed World]]". There are even cards that can even prevent either player from accumulating [[Speed Counter]]s. When you take damage, for each multiple of 1000 damage you take, you lose 1 [[Speed Counter]]. With "[[Speed World 2]]", however, you don't.
  
"[[Speed World]]" also gives a 2000 [[Life Points]] cost of whenever one of the duelists would activate a non "[[Speed Spells|Speed Spell]]" [[Spell Cards|Spell Card]] on a duel. The video games that focus on this new series, posseses the characteristic of restrictening this particular rule; as the condition when editing your Deck for Turbo Duels, is that it may not contain any non-Speed Spell Spell Cards.  
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"[[Speed World]]" also gives a 2000 [[Life Points]] cost of whenever one of the duelists would activate a non "[[Speed Spells|Speed Spell]]" [[Spell Cards|Spell Card]] on a duel. The video games that focus on this new series, possesses the characteristic of restricting this particular rule; as the condition when editing your Deck for Turbo Duels, is that it may not contain any non-Speed Spell Spell Cards.  
  
 
As for the anime series itself regarding this subject, for the moment this particular rule hasn't occured, as the duelists have either play Speed Spells or balance the situation of limited usage of this cards by using more [[Trap Cards]] instead.
 
As for the anime series itself regarding this subject, for the moment this particular rule hasn't occured, as the duelists have either play Speed Spells or balance the situation of limited usage of this cards by using more [[Trap Cards]] instead.

Revision as of 04:35, 4 September 2009

A Turbo Duel (Riding Duel in the Japanese anime) is a type of Dueling performed using "Duel Runner" motorcycles in Yu-Gi-Oh! 5D's (in the Japanese version as "D-Wheels"). This type of Duel can be activated without the consent of the opponent.

Speed World

To start a Turbo Duel, at least two players have to activate "Speed World" (later "Speed World 2"). "Speed World"/"Speed World 2" is a unique Field Spell Card that changes the gameplay of normal duels to create a Turbo Duel with additional rules and gameplay. When Speed World is activated, the duel field is covered in a purple dome caused by the effect of Speed World (No purple dome with "Speed World 2"). Some Duel Runners have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully.

Normally, to allow a player to focus on a Duel, when a Turbo Duel is engaged, the Duel Runners enter autopilot. This autopilot can be toggled on or off to add to the challenge of needing to steer the Duel Runner manually while handling the cards.

During each of either player's Standby Phases, 1 Speed Counter is placed on both player's "Speed World", although in the anime they do not place a counter on the first turn, in the video games featuring turbo duels, you do. Also, there are cards which can either decrease or increase the number of Speed Counters on "Speed World". There are even cards that can even prevent either player from accumulating Speed Counters. When you take damage, for each multiple of 1000 damage you take, you lose 1 Speed Counter. With "Speed World 2", however, you don't.

"Speed World" also gives a 2000 Life Points cost of whenever one of the duelists would activate a non "Speed Spell" Spell Card on a duel. The video games that focus on this new series, possesses the characteristic of restricting this particular rule; as the condition when editing your Deck for Turbo Duels, is that it may not contain any non-Speed Spell Spell Cards.

As for the anime series itself regarding this subject, for the moment this particular rule hasn't occured, as the duelists have either play Speed Spells or balance the situation of limited usage of this cards by using more Trap Cards instead.

Speed Counter

Speed Counters are only used in Turbo Duels. This kind of counter is used by "Speed World" and it enables for both players to gain speed counters on either of each ones turn. Max 12. The Speed Counters affect the actual speed of your Duel Runner. Most Speed Spells requires a minimum number of Speed Counters to be present, and some also require you to pay counters. These counters are referred to on the Duel Runner's display monitor as "SPC".

Turbo Duel Specific Cards

Speed Spell

File:Speed-spell.PNG
A Speed Spell shown over a normal Spell

"Speed Spells" are a category of Spell Cards that work with the Field Spell Card "Speed World". To activate a "Speed Spell" Spell Card, you must meet the requirements on a specific card. In most cases, this is simply having enough Speed Counters, though there are other requirements based on the numbers of counters you or your opponent have. Some Speed Spells can be activated without any requirement or cost, but the majority do need requirements.

Other Cards

Some anime-only cards in the anime can only be used in a Turbo Duel, due to its relation with Speed Counters or Speed Spells.